Team Pulse

Core Marketing Team Pulse

FY26 Q4 is still in progress. 3 responses in the uploaded snapshot. Assessments due Friday, October 9. FY26 Q4 results are early signals and may change.

THE SCOREBOARD

The team’s track record

Average rating / 5
Team wellbeingLeadership support

Dashed lines mark provisional FY26 Q4. Quarterly groups may differ; these are team snapshots, not individual progress.

NEXT LEVEL

Changes since Q2

THE FULL SCORECARD

Leveling up. Hitting a snag.

Higher ratings are more positive
Assessment areaFY26 Q2
7 responses
FY26 Q3
6 responses
FY26 Q4*
3 responses
Selected change

Select an assessment area to see its exact question and the distribution of ratings. * FY26 Q4 provisional.

THE TEAM CHAT

What’s the vibe?

Editorial summaries of written feedback, not an automated sentiment score. Themes describe submitted comments; they do not imply every respondent agrees. Original comments are omitted from this team view.

FOLLOWING THROUGH

You said. We’re doing.

Proposed next steps based on the selected quarter’s feedback. These are awaiting leadership confirmation.

The rules of the game (how we calculate this)

Team wellbeing is the equally weighted average of energy, manageable workload, motivation, role clarity, and tools/support. Leadership support averages the five Director questions. Overall pulse averages all ten questions. These are descriptive survey indicators, not a clinical wellbeing assessment.

Ratings use the numeric 1–5 values in the exports; higher is interpreted as more positive because all questions are positively worded. The original response-anchor wording was not included. Favorable means ratings of 4 or 5; mixed means 3; unfavorable means 1 or 2.

Changes are differences in average rating from the preceding quarter, measured in points on the same 1–5 scale. For example, 3.5 to 3.8 is an increase of 0.3 points. Q2 has no earlier comparison. No statistical significance is claimed. Completion rates are unavailable because the number invited is unknown. Responses are counted by unique submission, not by network identifiers.

All three assessments belong to FY26, as designated by the team. Quarter labels follow the source files. Responses were submitted in April, July, and October 2026. This is a snapshot of the three uploaded CSV exports, not a live Fillout connection. Q4 remains provisional until a final export is supplied and confirmed complete.

THE HALLWAY CAN WAIT

TAKE A HALLWAY BREAK

Cubicle Crossing

Score 0 · Lives remaining 3
How to play

Help Brandon get to his meetings on time. Reach all three conference rooms to win the level, while dodging the pesky hallway conversation zombies.

Arrow keys or the direction buttons to move. Enter or Space to start and continue. P to pause.

Enter or Space to start
Hallway Hall of Fame · Top 10

HALLWAY HALL OF FAME

Top 10 high scores

100 points per meeting. 500 bonus points for clearing all three. Ties go to the earlier score.

  1. Loading high scores…

Your mission: get Brandon to his meetings on time without getting trapped in small talk.